![]() A value of 0 does not constrain the cell height. Height Percentage: Constrain the height of the crystals to be a multiple of the cell diameter.Apply mask to full cell: When a mask input is supplied, this forces cells to be either fully present or not at all. This guide was created for those who have successfully completed Hexcells Plus but have, unfortunately, not achieved the achievement, 'Perfectionist', for whatever reason and so this guide will be your fast-track journey to completing all of the levels wit.Size: How large the cells are (diameter).Cell Shape: Choose Hexagonal or square tiles. Useful for texturing and other special purposes. Borders: A mask indicating the borders of the cells.This will be all-white if no mask was supplied. Mask: The mask input, modified by the structure of the cells.Cell ID: A random value assigned to each cell of the map.Mask: The provided mask will be modified by the cell structure if “Apply mask to full cell” is checked (the default). This is useful if you want to give the cells values that are somehow different (smoother, higher, etc) from the terrain that the result is blended into. Used to add hex cells to a world map for tabletop gaming or similar InputsĬellular Sample (optional): If supplied, the elevation of the cell will be taken from this input instead of the primary one. By default, the entire map is converted to hexes/squares if you supply a mask input, you can control exactly where the hexes will appear. How to UseĬonnect a terrain or image to the primary input. You could also superimpose hex cells for a board game map (see below). For example, you can use Crystallize to simulate the distinctive look of columnar basalt outcroppings. This device is useful for both realistic and stylized purposes. This feature was introduced in the “ Artist Point” releaseįorce an input terrain or image to take on constant values within repeating “cells”.
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